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The Final Enemy Map Pack
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The Final Enemy Map Pack

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By Franz Warm

Within this map pack you will find three different maps representing the levels of the sahuagin fortress presented in the aventure The Final Enemy, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh.  Pay what you want! Even nothing! It's up to you: you can have the files for FREE or contribute with a little amount to tip me, which I'll appreciate immensely! Thank you very much!  Dungeondraft source files: Personalize your own map! If you're interested in the Dungeondraft source files, you can have them if you tip $5 USD or more when downloading the files. Just be sure to choose the right amount for your support contribution. This will also give you access to the: Foundry VTT scene files These scenes are ready to use with walls, doors and lights already made by me so you won't have to! Just unzip the files in the right directory and import them inside Foundry. Using these files with Foundry VTT: To use this files with Foundry VTT, follow these simple instructions: Unzip the files.Copy the folder named "franzwarm" to your modules directory, inside your user Data directory.Inside your game world, create a new Scene - the name doesn't matter. Right click the newly created scene and select the Import Data option.Choose the .json file for the first level inside the directory you created in step 1, and import it.Repeat the process for each of the three levels of the dungeon.Optionally, you can install the FXMaster module. I've included a macro file that can be imported using the same steps above (but with a new macro file, inside the macros folder), that activates a wavy water motion and bubbles effect for levels 02 and 03.Enjoy! Using these files with Roll20: To use this files with Roll20, follow these simple instructions: Unzip the files.Create a new map in your Roll20 campaign, and set the dimensions as indicated:1st and 2nd Levels: 4900x63003rd Level: 5320x7840Choose the Map and Background Layer and Import the map image.UPDATE: These map files use a .webp file format. Roll20 does support it but you have to drag and drop the image from the file explorer in your OS  directly into your map grid in the browser. You'll have problems if you use the Upload button in the gallery.Right click the imported image and go to Advanced > Set Dimensions.Change the option in the dropbox from Pixels to Units and set the width and height as indicated:1st and 2nd Levels: 70x90 units3rd Level: 76x112 unitsUse the Select Tool to position the image accordingly.Repeat for the maps of each level.Enjoy! FAQ: Q: I can't find or did not received my download link. How can I recover my download links? A: Go to this page and follow the instructions. Probably all you need to do is to type in your e-mail and click "Resend my Download Links". Q: Will you make all the maps for this campaign? A: That is the idea. If you're interested you can follow my profile here on itch.io to know when new maps are released! The Final Enemy Map Pack is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Saltmarsh is preparing for war. Merfolk, locathah, lizardfolk and human alike are banding together to face The Final Enemy: the sahuagin. Their numbers are vast and their fortress, immense. When the council decides to put together an elite strike force to gather information before the main assault, will heroes rise to meet the challenge? If you want to expand the content you find in the original adventure book, check out this module by Daniel Kahn & Eventyr Games!

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