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[LPC Revised] Fully Configured 4-Seasons Tilesets for Tiled Map Editor
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[LPC Revised] Fully Configured 4-Seasons Tilesets for Tiled Map Editor

2D Art | CC-BY 3.0

By JaidynReiman

This is partially inspired by some of the older adrix89's tile atlases: https://opengameart.org/content/lpc-tile-atlas https://opengameart.org/content/lpc-tile-atlas2   I just wanted to use a bunch of assets that were all in the OGA-BY license and Death's Darling (ElizaWy's) assets were the most comprehensive set all in OGA-BY, but a lot of the tiles are in various locations and difficult to manage, so this is designed to contain them all in one place along with Terrain Sets where possible, but I also configured collision (which I don't know if it was a good idea or not, but I did it anyway).   ElizaWy's original assets can be found here: https://github.com/ElizaWy/LPC   By the time I started working on LPC stuff again, it seems like Eliza may have gone inactive. If so, in the future I may update LPC Revised assets with other OGA-BY assets from various locations where I can find them. However, I'm going to work on other things for a while first to see if she comes back (her last update was 5 months ago, which is a while, but its also enough time that she could just be busy with other things for a short while and still come back). I created a handful of tilesets, all in 2048x2048 (the tile atlas's were 1024x1024 so I thought doubling that would probably be fine, especially since its been over a decade since  1024x1024 was considered to be "hardware accelerated" safe). The only ones I have "finished" so far are the 4 seasons and the buildings. I included all "outdoors-y" assets into the 4-seasons tilesets that existed on LPC Revised and there's still plenty of room left to fit more things that are missing. I tried to reduce duplicated assets as much as possible where reasonable, while also keeping the 4-seasons design with the basic idea of being able to swap out the tileset completely to change the season. The tileset is fully animated as well; all assets that have animations are animated. Originally I had the ice tiles just "vanish" when swapping seasons, but finally I decided to fully configure them to degrade into animation equivalents of the same time in the other variants. I cut back on the tree size as well by reducing duplicate assets as much as possible. In theory, you probably only really need the base trunks and the tree overlays.   I finally figured out how to make the fences with a Terrain Set as well, so they also look pretty nice now.   I put buildings into a separate tileset (also included) because there wasn't enough room for them in the main one, but in that one, there's plenty of room to add alternate house variations as well as castles. Lots of things are missing unfortunately (because LPC Revised doesn't have all these assets yet). The preview image I included is a partial city I designed, but there's no good brick tiles in these assets. I finally settled on using bluecarrot12's lpc-bricks (https://opengameart.org/content/lpc-bricks) in a separate layer so I can swap it out later easily if I can get some OGA-BY assets. These lpc-bricks are NOT included in the tilesets, only individual tiles exist that cover a full square (because that's all that exists in LPC Revised). If there was enough exterior terrain tiles, I would have just created one sheet filled out with nothing but terrain tiles, but that's not the case here unfortunately.   I did not include doors because I assume doors would be handled differently (and they'd take up way too much room anyway). In RPG Maker "doors" would be considered as "character" sprites after all.   Attribution: JaidynReiman for compiling the assets from LPC Revised and configuring the Tiled Map Editor tilesets for it. Also created a winter version of the bushes with a simple palette recolor to make the collision easier to convert between seasons. Original LPC Revised (https://github.com/ElizaWy/LPC) asset contributors include Eliza Wyatt (DeathsDarling), Lanea Zimmerman (Sharm), Stephen Challener (Redshrike), Johannes Sjölund (Wulax), BlueCarrot16, BenCreating, Durrani, YuriNikolai and Craftpix.net 2D Game Assets. https://github.com/ElizaWy/LPC/blob/main/Credits.txt

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