
Treasure chest
3D Art | CC0
By KillGorack
A simple treasure chest created in blender that has a way to animate the opening of the lid. Good for 2D or 3D games. Textures / Materials used within this session (All created from scratch by myself) Marble tileshttps://www.killgorack.com/PX4/index.php?ap=Assets&cn=det&id=26 Woodhttps://www.killgorack.com/PX4/index.php?ap=Assets&cn=det&id=55 The hammered iron (Normal only)https://www.killgorack.com/PX4/index.php?ap=Assets&cn=det&id=56 HDRI (All Textures, and mats within are created by me from scratch)https://www.killgorack.com/PX4/index.php?ap=Assets&cn=det&id=50 House Brick (in the wallpaper) and not in the blender sessionhttps://www.killgorack.com/PX4/index.php?ap=Assets&cn=det&id=12 Also attached are some examples on what can be done with the session (within ONE spritesheet). The spritesheet contains 4 separate formats. Isometric perspective Isometric orthographic Side scroller orthographic Side scroller perspective A little off‑topic, but worth mentioning: the spritesheet assembly and the APNGs you see here were made using a small Python toolkit I built called Spritesheet Tools. It handles things like turning Blender render frames into animated PNGs, slicing atlases, and other 2D workflow chores as I learn more about this side of game art. It’s lightweight, practical, and genuinely useful if you’re doing similar work. The GitHub repo is public—feel free to grab it and put it to use. I’d love to see others get value from it too. https://github.com/KillGorack/Spritesheet_Tools
View original on OpenGameArtGallery


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